Innistrad: Crimson Vow progress (github topic):
  • ,

    That new release contains hotfixes for some cards and abilities, improves booster generation for old sets and fixes for annoying auto-close table bug;

    J21 and MID sets are nether evolution and bachelor on beta server.

    If you like the project and so you can support it by donate or bring together to patreon.

    Other

    • GUI: fixed that some choose dialogs doesn't prove possible targets (example: Haunting Voyage, #8223);
    • GUI: fixed that choose from list dialog can fizzle some furnishings like Haunting Voyage (#8223);
    • GUI: fixed that announced X card icon info shows Ten=0 on next turns (example: Engineered Explosives, #8046);
    • Game: fixed that server can close non started tables with i player past random (#8209);
    • Game: fixed rollback and game freeze on select attackers pace with disconnected people;
    • Game: fixed booster generation for Coldsnap ready, at present snowfall lands aren't in each gear up (#8178);
    • Game: stock-still booster generation for Kaldheim ready, now common run uses correct ratio, added miss cards (#8191);
    • Game: fixed booster generation for Theros Beyond Death, now collation works like paper with Statuary Sword every bit a curt-printed common (#8180);
    • Game: stock-still booster generation for post-Alara pocket-sized set, now it have bones land slot (#8174);
    • AI: stock-still that computer can broke some non mana pays (Echo, Escalate, Recover, Tap source unless pay, Boring Motion, #8182);

    Abilities fixes

    • Attacks with creatures triggers - stock-still that it can trigger when nothing attacked;
    • Commander storm abilities - fixed rollback error on card usage in non commander games;
    • Die rolls - added game logs with ignored roll values;
    • Dungeons - fixed rollback mistake on disconnects while choosing dungeon;
    • Mana pay to cast - fixed random values in games with AI (example: Marath, Volition of the Wild, come across #8204);
    • Mana pay to bandage - stock-still wrong mana calc for commanders (example: Marath, Will of the Wild, see #8204);
    • Tap any number of untapped creatures - added menu hint, improved targeting, fixed cheating (instance: Harmony Of Nature);

    Cards fixes

    • Dragonborn Champion - fixed non working trigger (#8181);
    • Emergent Sequence - fixed that it doesn't put counters if no land play before (#8208);
    • Goblin Welder - stock-still rollback mistake on usage;
    • Hurl Through Hell - fixed that information technology doesn't exile a beast (#8211);
    • Jace, Architect of Thought - stock-still rollback fault on ultimate ability usage with asunder people;
    • Master of Cruelties - fixed rollback mistake on usage;
    • Moritte of the Frost - fixed that information technology can copy opponent'southward permanents too (fixes #8214);
    • Mycosynth Lattice - fixed that it doesn't piece of work with double faces cards (#8168);
    • Necromancer's Covenant - fixed that it gives tokens but doesn't exile (#8186);
    • Niv-Mizzet Reborn - reworked to simplify card choices;
    • Painter's Servant - stock-still that it doesn't piece of work with double faces cards (#8168);
    • Portable Hole - stock-still that it can't target the permanent you own, but controlled by an opponent (#8194);
    • Tergrid, God of Fright - fixed rollback with disconnected people;
    • The Volume of Vile Darkness - fixed not working gathered triggers (#8199);
    • Turnabout - fixed rollback error on usage (#8188);
    • Wild-Magic Sorcerer - stock-still that it doesn't give spells cast from exile cascade (#8193);
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    New release contains long waiting motorcar-answers for replacement effects, Adventures in the Forgotten Realms (AFR) fix with Dungeons support, latest MTGO cubes and many other fixes.

    J21 and MID sets are under development and available on beta server.

    If y'all similar the project then you can support it past donate or bring together to patreon.

    New cards, sets and game modes

    • New prepare: Adventures in the Forgotten Realms (AFR);
    • Updated gear up: Forgotten Realms Commander (AFC) - new cards;
    • Updated set: Hush-hush Lair Drop (SLD) - new reprints;
    • New draft cube: MTGO Legacy Cube 2021 May;
    • New draft cube: MTGO Vintage Cube July 2021;

    Automobile-choose replacement effects

    • Now user can remember answer in choose replacement dialog (meet details in #6676);
    • If y'all think a choice then information technology will exist applied first all the time;
    • If you remember multiple choices then it will be practical in saved club;
    • 2 call up modes possible from preferences settings (Phases & Priority tab):
      • remember different answers for each object (object + text - y'all tin save different answers for different objects);
      • call up for same objects (text - you can save one answer for all objects with same proper noun, uses by default);
      • y'all tin can alter and use that settings in the game by clicks on steps buttons and telephone call preferences dialog;
    • Auto-answers can be reset past battleground popup menu (right click on battleground);
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    GUI improves

    Other

    • Draft: fixed wrong booster pass order in drafts (#8075);
    • Draft: MH2 prepare got real life collation logic for booster generation (#7529);
    • Game: improved mana price symbols guild to fit canonical order;
    • Game: stock-still rare rollback errors in AI games (ConcurrentModificationException);
    • Game: stock-still priority lost on rollback (example: game skips to next stride instead current pace after a rollback error);
    • Game: added game logs on rollback error;
    • Game: stock-still that multiplayer game tin be auto-airtight on "1x human + 1x AI" remain (see #6178);
    • Game: stock-still cards disappear in multiplayer games with AI (#6738);
    • Images: stock-still images download for some sets (ANA*, OGW, see #8082);
    • Performance: improved boosters generation time;

    Abilities fixes

    • Gyre die: improved support, now planar die uniform with roll die effects, improved AI support (#7989);
    • Opponent has less life condition - fixed that it works until end of turn instead immediate discard on opponent exit (example: Anya, Merciless Angel, come across #8124);
    • Sacrifice as boosted cost - fixed that you tin can't play card without legal targets for sacrifice (example: Devouring Greed, see #8097);
    • Suspend power - fixed that suspend tin can be activated from opponent'due south manus (AI related);
    • Target permanent or suspended card - added AI back up, fixed rollback errors in AI games (case: Shivan Sand-Mage, see #7896);

    Cards fixes

    • Author of Shadows - added special window with exiled and castable cards;
    • Celestial Convergence - reworked implementation;
    • Codie, Vociferous Codex - fixed that information technology freeze the game (#8110);
    • Coffin Queen - fixed that exile effect doesn't piece of work afterward card get out a battlefield (#8132);
    • Dauthi Voidwalker - stock-still that it doesn't put counters on every card exiled and doesn't exile every carte du jour every bit supposed (#8141);
    • Divine Intervention - reworked implementation;
    • Gauntlet of Power - fixed calculation mana to the incorrect mana pool (#8154);
    • Glamer Spinners - fixed rollback on targeting, added support of blinked cards (#8123);
    • Glimpse the Cosmos - reworked implementation (#8144);
    • Hedonist's Trove - fixed that play from non paw effect doesn't work;
    • Jadzi, Oracle of Arcavios - stock-still that it lets you cast cards without paying their boosted costs (#7853);
    • Knights of the Black Rose - stock-still rollback fault on usage in monarch games;
    • Kopala, Warden of Waves - fixed that it applying both furnishings to spells;
    • Puppet Conjuror - fixed that it forces cede on every upkeep (#8145);
    • Scrounging Bandar - improved AI back up;
    • Shockmaw Dragon - stock-still wrong damage trigger (#8155);
    • Tergrid, God of Fright - stock-still that it pulling cards from exile after Rest in Peace or Leylind of the Void (#8107);
    • Vial Smasher - stock-still that triggers continue to hitting opponents no longer in the game (#8073);
    • Waking the Troll - fixed that it sacrifice after chapter I (#8162);
    • Wild-Magic Magician - fixed rollback error on usage (#8139);
    • Wrenn and 6 - added combo support with MDFC and split up cards (retrace power);
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    Happy Star Wars Twenty-four hour period to all fans of a milky way far, far away.

    XMage have a special Star Wars set with 300+ unique cards. It'southward a keen twenty-four hours to dive into the Star Wars universe and try out some games with these cards.

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